poe returning projectiles. Fresh Meat Support. poe returning projectiles

 
 Fresh Meat Supportpoe returning projectiles  Cost & Reservation Multiplier: 110% Requires Level 18 Supports projectile skills

A set of projectiles that are created simultaneously - including ones that were split off or forked - shares a collision list, and a separate collision list for returning. The Strike Skills target 1-2 additional nearby Enemy mod allows us to hit with both our melee strike and projectiles. PoE Planner - Updated Passive Trees for 3. . PoE Returning Projectiles Support Returning Projectiles Support is a new Dexterity Support Gem. The returning proj by default can pass through/hit enemies on the way back but will deal no DMG on the return hit. Anomalous Returning Projectiles Support. Vicious Projectiles is a support gem. Can someone help me kno where to put in return proj gem? Currently running: Cyclone, Awakened CoC, Inspiration, Spellblade, Anomalous Ice Spear, and GMP. Now all effects that cause projectiles to return do so in any case that they can. Will Nimis projectiles return even if they hit nothing? In most cases, yes. Uniform Return Speed When the projectile reaches max range and starts to return the projectile will slowly accelerate from a standstill until reaching your character, this completely ignores any increases and decreases to projectile speed. We choose the most fast hitting spell with lowest mana-cost in whole poe - storm burst - to generate full virulences. Now, with maximum intensity (3, we don't even need to talk about 4) you fire 4 projectiles, each for 322~ damage for a total of roughly 1289 damage per cast. Also these mods are good for build: - +20 to Dexterity - 20% increased Projectile DamageYou will see they have fixed duration they travel until disspate (like how freezing pulse works but reversed). Case: Divergent Lightning Trap projectiles have 20% chance to return. 21. The Return Projectile Support is a game-changing support gem that allows projectiles to return to the player after traveling a certain distance. With very little investment, that pretty much doubled most of attack projectile damage. Had to make a quick video with the new returning projectiles support,The anomalous version provides a 20% chance for an additional return. " Thanks for correcting my noob moment of 2016. 65 sec Critical Strike Chance: 6. Return Projectile Support Creates A New Potential League Starter | PoE 3. Returning projectiles do not split again. Trade . . Requires Level 12. Returning Projectiles. if you stand near a boss, that results in all the returning AoE Fireballs to overlap on the same target (Shotgunning). Yesterday we announced Ruthless, a new way for players to make their journey through Wraeclast even more challenging. Deals (8-1458) to (12-2188) Cold Damage Projectiles Pierce all Targets Projectiles continuously lose Damage, up to 50% less Damage by the time they dissipate Projectiles have 25% chance to Freeze, which is lost over the first quarter of their flight PoE Projectiles 3. So for a skill like Lightning Arrow, it's already decent, potentially very good. Only one return projectile from Lightning Trap can hit. For the passive skill, see Projectile Damage (passive skill). 00% Effectiveness of Added Damage: 350% Projectile Speed: 375 Fires a slow-moving projectile that pierces through enemies, dealing cold damage. Projectiles with AoE hits on expiration (Caustic Arrow, Fireball, and Creeping Frost, to name some) are able to "shotgun" their AoE even with projectiles split from Sniper's Mark. Lightning Strike as with other projectile based attacks, does not shotgun by default therefore we must use additional strikes and clever positioning to be able to do so. Projectiles are fired in random directions. Assuming 50% less damage for returning projectiles, that'd still be a 50% more damage support gem IF all returning projectiles hit. Corrupting Fever Champion is a top-tier map blasting build in POE 3. This time it’s my league start in POE 3. 00% Effectiveness of Added. With the ability to fire Kinetic Blast from Wand at hordes of enemies and apply Corrupting Fever stacks, this build is capable of clearing the map with ease. Caught projectiles spiral outwards when you use Whirling Blades and do not return. This gem is quite powerful, and while it isn't as strong as Vengeant Cascade, it still is far and away the best sixth gem for Cobra Lash. Endless Munitions Scale projectile speed if your duration is higher than 3 seconds (slower projectiles is much less of a %more multiplier in certain limiting cases). Previously some effects that caused projectiles to return specified they only did so at the end of their flight, others only from a final target, and a few from either case. This support also provides more projectile damage. For example - Kinetic Blast. behind eyes gaming had video on this yesterday, you can check the example on exarch. Nimis causes all projectiles fired to travel in random directions and in most cases return to you after they expire. 00 sec. The projectiles end their travel, exploding on top of you. Chaining off hydrosphere will proc secondary skill effects, including Spectral Shield Throw (SST)'s secondary shard projectiles. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent Supported Skills have 0. Caught projectiles spiral outwards when you use Whirling Blades and do not return. . With the ability to fire Kinetic Blast from Wand at hordes of enemies and apply Corrupting Fever stacks, this build is capable of clearing the map with ease. Projectiles have 54% chance to Return to you from final Target Supported Skills have 51% increased Projectile Speed Supported Skills deal 20% increased Projectile Damage Not happening. ex main arrow flies 100 units, then forked. Greater Multiple Projectiles (often referred to as GMP) is a support gem that causes any linked projectile skills to fire four more projectiles than they otherwise would. Now it's day2, how good actually is it? From. Attack Projectiles Return to you from final Target. The secondary projectiles now fade over time, similar to Freezing Pulse, but without the gradual damage drop-off. I am not sure if this is intentional behavior, but when using Returning Projectiles Support with high cast and projectile speed and Spell Echo, it is both failing to spawn expected amount of lingering blades and the distance of the lingering blades spawned from returning projectiles is increased by the projectile speed. Returning Projectiles: Supports Projectile Skills. So looking through the weapon passives, blazing salvo forking on passing through a flame wall has got me interested. Obvious enough, "projectile attack damage" versus "projectile damage. This means it fires 4 Projectiles per second. Numbers will look weaker than the build realistically performs. 4Item acquisition. You can chain off hydrosphere placed at a distance to guarantee far shot bonus damage (60% more. Some gameplay situations become very difficult without the. You're probably better off with a 30-40% direct damage gem - it's more reliable, and has less delay. This means projectiles will return if they collide with a target and don't pierce/chain/fork/etc from it, where before they would not have done so. Will the forked arrows travel 50 more units before disappearing? Will increasing projectile speed increase total distance travel (f. This is not even factoring in its utility for map clear and QOL. Hey guys, returning projectiles cast on crit ice spear occultist build is here. . Missing the boss. Jul 27, 2011 - Sept 30, 2018. Skill functions and interactions. So 26% of main skills have projectile tag vs 50% of builds having projectile tag. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 4 Phantasmal 1% increased Cold Damage. Now it's day2, how good actually is it? From poe ninja deadeye is pretty dominating, so that might explain it's decent? Is it safe to start builds around it? Maybe not as OP as VC but good enough? 33 Sort by: Vengeant Cascade is a passive skill that increases the speed of projectiles that return, such as arrows and bolts. Sacrifice Support. 19 must be Divergent lightning trap , which gives your projectiles a chance to return when they either reach the end of their trajectory or hit a wall, potentially hitting an enemy again on the return in theory, doubles your damage if each strap is able to. Chain Support Supports projectile skills, and any other skills that chain. Explosive Arrow will only stick to the final target and not all targets, if the projectiles returns to you then it will not explode on any targets. All projectiles also. Returning projectiles can hit the same enemy a second time, yes. Return Projectile Support Creates A New Potential League Starter | PoE 3. You can get 30% on Quiver implict and 20% on default quality on Scourge Arrow and then 10% on default quality on Returning Projectiles, alternatively 8% on tattoos. 60 sec Critical Strike Chance: 5. -Can catch up to 30 Returning Projectiles. 5% more damage, for another. Barrage Support is a support gem which modifies bow and wand attack skills to fire additional projectiles in succession, much like the Barrage Barrage Attack, Projectile, Bow Level: (1-20) Cost: (7-11) Mana Attack Damage: (47-54)% of base Effectiveness of Added Damage: (47-55)% Requires Level 12 After a short preparation. Need help, I'm running an EB Inquis battlemage variant. We chose to use Whirling Blades because its super fast and feels amazing! Because you can’t jump ledges with it, you’re using up your last socket on a Leap Slam here. Faster Projectiles Support Support, Projectile Icon: j Level: (1-20) Cost & Reservation Multiplier: 120% Requires Level 31 Supports projectile skills. Right now, you can reach 0. Returning projectiles can hit the same enemy a second time, yes. The projectiles from Explosive Concoction are ground-targeted, cannot collide with enemies, and cannot pierce, fork, split or chain; only the explosion hit and do damage. The community has had a lot of questions about Ruthless, so today we've gathered the answers to some of the most frequently asked questions. Added a new Dexterity/Strength Support Gem - Sadism: Supports any skill that hits enemies, causing Damaging Ailments inflicted by them to deal damage faster, but causes the inflicted. . Stay sane, Exile! Path of Exile 3. my understanding is that the snipers mark projectiles will return to the marked target, but they are not able to shotgun, so at most one returning snipers mark projectile per batch will hit the target. There has been one thing added that is. Fury Valve gives +2 proj which means a single attack linked with woke chain and woke fork will hit an enemy, fork into 3 arrows total, then each of those will split into 3 arrows for 9 arrows which then hit an enemy and chain 3 times. ) Path of Exile 2 at Gamescom! (With Fan Meetup)Cremation Spell, AoE, Fire, Duration, Projectile Level: (1-20) Cost: (11-20) Mana Cast Time: 0. The distance of the travel back also benefits from "far shot", getting the maximum effect of it. Therefore the way Nimis worked last league allowed the returning split projectiles to. 5% increased Projectile Speed This is a Support Gem. Analysis of how Vengeant Cascade works with Power Siphon, Barrage Support and Mark Skills in 3. If a projectile lasts for an explicit duration like. Vast majority of people playing it are using chain from deadeye. This is a 30% more damage support gem at level 1, 0 quality for projectile skills that can return. The Vaal Lightning Strike Champion is a league start viable all around build, capable of going from the Twilight Strand all the way to beating the pinnacle endgame bosses and taking on the most difficult maps in the game. . l don't believe there are arrow skills that explode at the end of travel like. Basically two viable options are slow projectiles with almost melee-range EoW using some kind of explosions for clear, or fast projectiles that ricochet (Deadeye ascendancy/Ulaman's Gaze Searching Eye jewel). It does not grant a bonus to your character, but to skills in sockets. Projectiles are entities which are produced by a spell or ranged attack which travel independently of their creator until they collide with an enemy or obstacle or reach their travel distance limit of 150 Units. Return is the same mechanic - return projectiles essentially count (at least they did when. After the nerf to Vengeant Cascade, Return Projectiles Support was born. 8. Requires Level 38. Cast Time: 0. Returning Projectiles Support Supports projectile skills. Scale projectile speed if your duration is higher than 3 seconds (slower projectiles is much less of a %more multiplier in certain limiting cases). Actually I have a trapper Deadeye that I use Nimis on, so in rooms the icicles return and hit the enemy on top of the traps. Anomalous Faster Projectiles Support Anomalous Faster Projectiles Support is an Alternate Quality gem of Faster Projectiles Support. Anomalous Returning Projectiles Support Anomalous Returning Projectiles Support is a new Dexterity Support Gem. Returning Projectiles Pierce all Targets. Vengeant Cascade is a notable passive skill that increases projectile speed and makes attack projectiles return. Trap, Critical, Spell, Projectile, Lightning. Jung already confirmed that the projectile return will not work with spark because it has a duration (sorry I do not have a link). At 10+ projectiles the diminishing return is TERRIBLE without the perpendicular enchant, this because projectile count just increases the length of the line, so at 10+ arrows the line just gets super long and most of it will fall off target, even on big bosses. GGG has the following to say about projectiles that "fade". 5 million and change - unless some new tech is found to further increase it. more damage. Now it just returns to you for a distance that depends on proj speed. Corrupting Cry Support Gem: Warcries and Exerted Attacks inflict Corrupted Blood. Arrows will be piercing a lot with Tornado shot since I'm using drillneck (always pierce first arrow) and pierce gem/nodes for pierce on. for. The secondary projectiles now fade over time, similar to Freezing Pulse, but without the gradual damage drop-off. With the new behavior of how projectiles return, I'm wondering how it will work with frost blades in a single-target scenario. The downside of the Returning Projectiles gem can be mitigated with Deadeye’s Far Shot passive due to its 60% “more” damage multiplier against distant targets. This thread has been automatically archived. Fork Support Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it. Critical Strike. its a good support for straight up damage (39% more). I count about 50% of builds on poe ninja using a projectile tag skill. Returning Projectiles Support Supports projectile skills. They disappear if they reach a distance of over 150. Returning Projectiles Support Gem: Projectiles return to you, piercing all targets but deal 70% less damage. The Projectiles do return edit: tested after league launch. Cost & Reservation Multiplier: 150%. Sadism: Supports any skill that hits enemies, causing Damaging Ailments inflicted by them to deal damage faster, but causes the inflicted Ailments to have less Duration. Attack, Projectile, Totem, Physical, Bow. 21. Thank you Mark for explaining it! First thing: Sniper's Mark makes projectiles split at a random angle. Attack Damage: 125–165% of base. . Frostbolt Spell, Projectile, Cold Level: (1-20) Cost: (6-25) Mana Cast Time: 0. 1. In most cases, yes. The target it returns from is added to both lists. Divergent Venom Gyre - Our primary skill, Throws projectiles that deal elemental damage. Flame Wall adds fire damage to projectiles that pass through it. Projectiles have (0–20)% chance to Return to you. Another good possibility is Shattering Steel or Splitting steel. With the changes you are making to returning projectiles, leaving Vengeant Cascade with a 100% chance for projectiles to return is like giving every attack build a free Nimis ring. Projectiles from Supported Skills Return to you. Also since the projectiles need to hit something and fail to pierce/fork/chain its completly unreliable to use. Return is a behavior of projectiles that causes them to attempt to return to the entity that fired them after they hit a target. Quality 20. Attack Damage: 125–165% of base. 1. Fork Support. Venom GyreAttack, Projectile, ChaosLevel: (1-20)Cost: (5-7) ManaAttack Speed: 120% of baseAttack Damage: (125-165)% of baseEffectiveness of Added Damage: (125-165)%Requires Level 12Fires a returning projectile that can be caught. ) (Returning Projectiles is a new support gem in 3. I don't see how I can fit in returning proj! I can take out spellblade, but with double-dipping from EB it's pretty big damage boost. Recombinators WILL be back. If that target is in the way of some of the returning projectiles then one of them can hit it but the others will not. Ninja Profile <-Click for latest gear and "Time Machine" for gearing history. Members Online. In comparison, Freezing Pulse still has 4 additional. Members Online. 5% increased Projectile Damage This. Spectral Shield Throw Attack, Projectile, Physical Level: (1-20) Cost: (7-10) Mana Attack Time: 0. Spark works well with it because of it's movement pattern: those forked projectiles can return and cause delayed shotguns or hit targets that were missed. New: Attack, Projectile, Chaos, Duration; Old: Attack, Projectile, Chaos; Show Differences Hide Differences. r/PathOfExileBuilds A chip A close button. Exactly to add to above there are 4 options of "shotgun" for projectiles: Barrage: Ice Spear, Winter Orb (this also qualificate to explosions on ground), Barrage, Barrage Support. Ice spear hits the enemy with its first form then pierce and returns back thanks to new returning projectile gem and hits again the enemy with its second form. Anomalous Faster Projectiles Support. 4. ago. Rolling Magma Spell, AoE, Fire, Projectile, Chaining. So i guess it would be difficult to maximize the dmg. Projectiles from Supported Skills deal (61–70) % less Damage while Returning. Now the projectile will return, and could still make use of the remaining chain if it hits an enemy during that return. It probably wouldn't at all, since the projectile needs to actually impact something to return, and FP has 100% pierce. " Previously the node required you to hit something to proc the return behavior. If the return projectiles from this ring work the same way it could be insanely strong. Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets. ex Elemental Hit)? Will Return count as in the 150. Returning Projectiles is a very strong mechanic for Lightning Arrow because the returning projectiles can hit the same enemies that we already hit again, essentially acting as a multiplier to our total damage and doubling our Life gained on hit. Saw your build and tried it in SSF ruthless. Also the Whirling Blades part has projectiles do not return which is higher priority, not that it would even be huge if it did because again return from target is trash. Please ensure that you are following rule 3: Build posts must include a PoB - If you are posting a build you must include, either in the post or the comments, a Path for the build as well as (at the very least) a short explanation of the build. Requires Level 38. The 3 secondary projectiles is the damage dealing portion of the skill. That's what I get for thinking about this at 4am. Of the 5 projectiles, only one hit can happen. Venom Gyre has the actual good version of return that is shared by Reach of the Council where it doesn't require hitting a target and the projectiles just return unconditionally. Projectiles from Supported Skills Pierce all Targets while Returning. One gem catches my attention is the Returning Projectiles Support. 5% chance to cause Bleeding Supported. 77 = ~1. *edit: other small difference, LMP's 20q is 10% inc attack and cast speed, volley's is 20% inc proj damage. 3/7. 22, Cobra Lash’s projectiles deal damage twice at the cost of 61% lower damage output on the return. The LGs predominantly use a spell projectile that deals lightning damage which can be made to return utilizing Pierce and Anomalous Faster Projectiles Support. With this guide, you should have a higher level. Buy PoE Currency Cheap. Anomalous Returning Projectiles Support - Makes projectiles return to you at the end of their flight, hitting all enemies on their way back to your; Anomalous Mirage Archer Support - Summons a ghostly archer on hit that attacks for a short duration autonomously. Whereas in an open area like Sirus arena, the projectile returns in a short time. 4. Cost & Reservation Multiplier: 150%. ninja is not affiliated with or endorsed by Grinding Gear Games. l don't believe there are arrow skills that explode at the end of travel like fireball, so snipers mark will only be doubling your damage, not multiplying it by the. This PoB swaps in Ashes (for a 50% return chance on Frostbolt projectiles): Cheers, GLHF. It's even got the same mana multiplier. Ice Spear is a cold spell that fires projectiles in sequence. it'll follow the same rules as most everything else that triggers. Level: (1-20) Cost & Reservation Multiplier: 150% Requires Level 38 Supports projectile skills. 21 Best Starter Builds Guide - Top 5 Best Starter Builds For Path of Exile Crucible League; PoE 3. Once it's hit one target, a regular projectile cannot hit the same target again. Projectiles from Supported Skills Return to you from final. Buying PoE Currency here guarantees the best prices, prompt delivery, and the best quality of service. Skill functions and interactions. 3. After a second or two of machinegun ice projectiles everywhere, we loot and resume running around with ice projectiles flying. Hello everyone, been away for a while now, and I read about this returning projectile mechanic, and I thought that It could be good with wild strike and the frost projectiles, but my question is this: Do the returning projectiles damage the enemy I am facing? I mean if I'm fighting a boss, and I cast wild strike on him, it's going to do frost. 5% increased Projectile Speed Projectiles from Supported Skills have 0. ninja is not affiliated with or endorsed by Grinding Gear Games. Projectiles from Supported Skills Return to you Projectiles from Supported Skills deal (70-61)% less Damage while Returning Projectiles from Supported Skills Pierce all Targets while Returning Additional Effects per 1% Quality: Supported Skills have 0. Divergent lightning trap pretty much doubles your damage with the returning projectiles. 5% increased Projectile Speed This is a Support Gem. This is only 20% more damage. Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand. Fury Valve lets us scale the number of split. Pierce has second priority for projectile behaviours, preceded by Split, and followed by fork, chain, then return. Cost & Reservation Multiplier: 110% Requires Level 18 Supports projectile skills. So Split is technically the 'same projectile' just like Fork releases 2-3 of the 'same projectile' so all of them count as having 'hit already'. With this guide, you should have a higher level. [3. PoE Projectiles 3. See full list on poewiki. 5% increased Projectile Speed This is a Support Gem. Attack, Projectile, Chaos, Duration, Vaal. 5% increased. Like most projectile skills, when you fire Lightning Arrow (and aren't using the Barrage Support), an enemy can only be hit by one of those arrows, regardless of whether you fired one arrow. I can't tell if this is a bug and I can't tell if they know about it. Venom Gyre Fires a returning projectile that can be caught. 24 votes, 19 comments. ago. In addition, it increases your Dexterity by 36, but the real value is. 15% increased Projectile Speed; Attack Projectiles Return to you from final Target; Returning Projectiles Pierce all Targets;. PoEDB provides things come out each league, as well as items, uniques, skills and passives. 2. Frost Blades. Returning projectiles that were created at the same time still share a collision list for returning, they just have a separate list for their first portion and the return. Projectiles with a single pierce - The projectile can pass through a single target and hit another behind them, returning to hit the primary target a second time. 5% increased Projectile Speed This is a Support Gem. Tag: Support, Projectile. Anomalous Returning Projectiles Support. Effectiveness of Added Damage: 125–165%. 5% increased Projectile Speed This is a Support Gem. Caught projectiles spiral outwards when you use Whirling Blades and do not return. 15% increased Projectile Speed. Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand. So your projectiles won't return until they're done doing all of those, upto however many of them you've got. It gained higher added flat physical damage, and the split projectiles no longer have 50% less area of effect. Point Blank now has less of a penalty to ranged damage, scaling down to 50% of normal damage. Yeah you could prob socket a support that does more damage per projectile reliably. Supports projectile skills. If you used it with Split Arrow, for example, it. Projectiles from Supported Skills Pierce all Targets while Returning. Simplified projectile returning. Flamewood Support Support, Totem, Spell, AoE, Fire, Projectile, Trigger Icon: f Level: (1-20) Cost & Reservation Multiplier: 140% Cooldown Time: 1. Safe and Instant Delivery. staudd Cockareel • 11 days ago. Supported Skills deal 0. Rings. Caught projectiles spiral outwards when you use Whirling Blades and do not return. 7. Fork has third priority for projectile behaviors, preceded by #1 Split, #2 pierce, and followed by #4 chain and #5 return. 5% increased Projectile Speed This is a Support Gem. 4. 5% increased Physical Damage Supported Attacks have 0. 00 sec. Projectiles from Supported Skills deal (61-70)% less Damage while Returning. Projectiles from Supported Skills Pierce all Targets while Returning. 75 sec Critical Strike Chance: 5. MORE SPEED :D Tattoos: +1 projectile, 8% flask effect, flask effect duration, movement speed. Less of a problem since one of the returning projectiles should hit. 3Gem quality. Tornado Shot is the same as before. Throws a copy of your weapon as a projectile at enemies. Cobra Lash Fires a poisonous projectile based on your weapon that will chain between enemies. It causes projectiles to return and pierce all targets while returning. 3/8. POE 3. If it proced of walls and end of projectile movement then it would be reliable way to clear enemies attacking you from behind. That 5th support link was probably at least 25% more damage, so realistically you’re losing 1. 7 million DoT DPS to a single target. . For instance, Spark Spark Spell, Projectile, Duration, Lightning Level: (1-20) Cost: (5-21) Mana Cast Time: 0. Gear Setup. That being said projectiles returning is always the last step so chain would not work again after a return. Contents. Numbers will look weaker than the build realistically performs. The second form pierces all targets and has increased projectile speed and critical strike chance and multiplier. Based on the description, it does support both spell and attack skill. Projectiles which. Get app. It is unlocked by anointing an Amulet or a Blight. Tag: Support, Projectile Supported Skills have (50-69)% increased Projectile Speed. Chaos Orbs. With the changes you are making to returning projectiles, leaving Vengeant Cascade with a 100% chance for projectiles to return is like giving every attack build a free Nimis ring. Vaal lightning trap has decent odds of working If the returning projectile mechanic, ensuring projectiles that go behind the target return to you for a double hit. Level: 1–20. - Power charges - Diamond Flask with crit chance mod - Inspiration charges - PrecisionBall Lightning Spell, Projectile, AoE, Lightning Level: (1-20) Cost: (12-23) Mana Cast Time: 0. Limit it to lvl 2, quality 20. (Ring) Nimis - Nimis would be great to effectively double your damage with returning Projectiles. 22) Deadeye Guide Manni's Tornado Shot Deadeye Build Guide (PoE Trial. In this video I unpack the mechanics of distance limits and the Pierce - Fork - Split - Chain - Return - Fizzle Out order. Effectiveness of Added Damage: (125-165)% Requires Level 12 Fires a returning projectile that can be caught. After the nerf to Vengeant Cascade, Return Projectiles Support was born. Returning projectiles: Effects that cause projectiles to return will cause the projectiles from Volcanic Fissure to bounce again and land on the same spot where. Numbers will look weaker than the build realistically performs. Main returning projectile (1) does 150% damage (100 going, 50 return), so 50% more damage Sniper's marks (4) does 50% more damage from returning (goes out at full strength but does not hit, returns at 50% strength) for another 200% more damage. As for PoBs, you can start with Tatiantel2's PoBs for the totem variant. So much good stuff Vengeant cascade is dead, (big nerf to mid game Lightning arrow / Ice shot). 38=5. That basically means a LA char with VC deals twice as much dmg as one with RP support. It's useless with Explosive Arrow since you want the arrow to stick in a target. Adjustments made for more self-comfy. Projectiles from Supported Skills deal (61-70)% less Damage while Returning. Projectiles from Supported Skills Return to you from final target. It ruins any single-target skill that can take advantage of multiple projectiles, like Barrage, and is also less efficient for clearspeed than other projectile mechanics. The "well, akshually" answer here is that increasing the number of projectiles for LA does increase your single target damage, but only under certain specific conditions. Trying POE after 3+ years break. It is only available by anointing an item (amulet or Blight-specific unique that has the help text: "This item can be anointed by Cassia") Blight anointment to unlock the passive: C) because the projectile technically hits the target right on top of you AFTER returning, it counts as almost no distance travelled at all (would be weird if it did work this way but putting it as an option just in case who knows it's poe there's been weirder things). Cost: 5–7 Mana. Venom Gyre is an active skill gem. . This can only be done with the hydrosphere gimmick. This is a major damage and quality of life improvement. Returning projectiles from Lightning Trap will not hit monsters. So by changing some of the fun-bazillion-balls links around, you produce less frost orbs but do significantly more first-constact. The total distance for projectiles is 150 units. If the projectile does not hit an enemy while it has a remaining chain, it will not return. Most sources of Returning were Final-Target-Returning. Return Projectiles don't work with ball lightning even though tooltip says they do. I would never assume more than 10% on anything relevant. Corrupted. 2. It causes projectiles to return and pierce all targets while returning. Far Shot could start at -50%, -30%, or it could be 0. It does not grant a bonus to your. Frost Blades projectiles expire after a certain duration, so speeding them up enough allows the returning Projectiles from Vengeant Cascade to come back and hit the boss again before they expire, effectively doubling your DPS since you hit the target once with the melee attack and once with the returning projectile, something that was impossible. It's not that bad imo, especially when you consider that ranged skills are inherently stronger than melee skills at clearing maps and clearing maps is what people will tend to build for in sc trade Anomalous Returning Projectiles Support. U4GM: Buy Cheap Poe Currency and Items (6% off coupon: z123). Fury Valve absolutely should not be used in any other scenario. Can someone help me kno where to put in return proj gem? Currently running: Cyclone, Awakened CoC, Inspiration, Spellblade, Anomalous Ice Spear, and GMP. Additional Effects per 1% Quality: Supported Skills deal 2% increased Damage with Hits against Enemies that are on Low Life This is a Support Gem. U4GM: Buy Cheap Poe Currency and Items (6% off coupon: z123).